using UnityEngine;
using Utils;


/// <summary>
/// 
/// </summary>
public class AppEntry : MonoBehaviour
{
    private void Start()
    {
        TimeCoroutine.Loop(3f, () => Debug.Log("1"));

        TimeCoroutine.Time(10f, 1f, time => Debug.Log($"{time}"), () => Debug.Log("Time Done"));

        TimeCoroutine.Delay(5f, () => Debug.Log("Delay Done"));

        TimeCoroutine.Count(10, 1f, () => Debug.Log("Count ++"), () => Debug.Log("Count Done"));
    }
}
